King Of Thieves Wiki
No edit summary
Tag: apiedit
No edit summary
Tag: apiedit
Line 7: Line 7:
 
Each time you upgrade a trap it increases the amount of damage it deals by 1, except for levels 30-46 which increase by 2. The damage for a level 30 trap is 34 and the damage for a level 46 trap is 66.
 
Each time you upgrade a trap it increases the amount of damage it deals by 1, except for levels 30-46 which increase by 2. The damage for a level 30 trap is 34 and the damage for a level 46 trap is 66.
 
==Life==
 
==Life==
Traps deal damage to thieves trying to steal from you. To get three stars, a player must reach your totem with 70% or higher of his max health. To get two stars, a player must reach your totem with 30%–69% of his health. Below 30%, a player will get one star. For each star lost, the probability of successfully stealing a [[Gems|Gem]] will decrease from 50% with three stars to 5% with 1 stars with no [[Thrones|Throne]] bonuses or Gem Defense Chance.
+
Traps deal damage to thieves trying to steal from you. To get three stars, a player must reach your totem with 70% or higher of his max health. To get two stars, a player must reach your totem with 30%–69% of his health. Below 30%, a player will get one star. For each star lost, the probability of successfully stealing a [[Gems|Gem]] will decrease from 50% with three stars to 5% with 1 stars with no [[Thrones|Throne]] bonuses or Gem Defense Chance. [[Gold]] to steal will also be decreased for each star lost: from 100% gold that you can steal for 3 stars will decrease to 50% for 2 stars and 10% with 1 star (without Double Gold Potion).
   
 
This means it is important to set up your dungeon to remove more than 70% of enemy thieves' health before reaching your totem. The more effectively this is done, the least likely your gem will be stolen.
 
This means it is important to set up your dungeon to remove more than 70% of enemy thieves' health before reaching your totem. The more effectively this is done, the least likely your gem will be stolen.
   
 
To make other players' health dwindle more quickly, you should increase the levels of your traps. After 7 deaths the trap which has dealt the most damage to you will be disarmed making your dungeon more vulnerable.
 
To make other players' health dwindle more quickly, you should increase the levels of your traps. After 7 deaths the trap which has dealt the most damage to you will be disarmed making your dungeon more vulnerable.
  +
 
== [[Blade]] ==
 
== [[Blade]] ==
 
The [[Blade]] (AKA Saw) is a [[:Category:Stationary trap|Stationary Trap]] that kills the thief when he touches it. However, the hitbox excludes the blades.
 
The [[Blade]] (AKA Saw) is a [[:Category:Stationary trap|Stationary Trap]] that kills the thief when he touches it. However, the hitbox excludes the blades.

Revision as of 06:53, 15 August 2016

Traps
Trap

Type

Game element

Traps are upgradable items that can be equipped in the player's dungeon to defend their Totem. All traps start with a base damage of 5; 4 more than the trap level. Traps can be upgraded to level 46 with different appearances for levels 1-6, 7-14, 15-35, and 36-46. Each time you upgrade a trap it increases the amount of damage it deals by 1, except for levels 30-46 which increase by 2. The damage for a level 30 trap is 34 and the damage for a level 46 trap is 66.

Life

Traps deal damage to thieves trying to steal from you. To get three stars, a player must reach your totem with 70% or higher of his max health. To get two stars, a player must reach your totem with 30%–69% of his health. Below 30%, a player will get one star. For each star lost, the probability of successfully stealing a Gem will decrease from 50% with three stars to 5% with 1 stars with no Throne bonuses or Gem Defense Chance. Gold to steal will also be decreased for each star lost: from 100% gold that you can steal for 3 stars will decrease to 50% for 2 stars and 10% with 1 star (without Double Gold Potion).

This means it is important to set up your dungeon to remove more than 70% of enemy thieves' health before reaching your totem. The more effectively this is done, the least likely your gem will be stolen.

To make other players' health dwindle more quickly, you should increase the levels of your traps. After 7 deaths the trap which has dealt the most damage to you will be disarmed making your dungeon more vulnerable.

Blade

The Blade (AKA Saw) is a Stationary Trap that kills the thief when he touches it. However, the hitbox excludes the blades.

Blade 1-6 Blade 7-14 Blade 15-35 Blade 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Red Guard

The Red Guard is a Movable Trap that kills the thief on contact. It moves back and forth along a horizontal or vertical path, which must be at least 4 blocks long, and it can move through terrain. The Red Guard is the second trap you can use. The shorter the Red Guard's path, the faster it travels.

Red Guard 1-6 Red Guard 7-14 Red Guard 15-35 Red Guard 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Cannon

The Cannon is a stationary projectile shooter trap that fires bullets in a single direction. The Cannon itself does not cause any harm; only its projectiles are lethal. The Cannon can function normally if it is in a wall as long as it is only 1 block deep and facing air.

Cannon 1-6 Cannon 7-14 Cannon 15-35 Cannon 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Seeker Bird

The Seeker Bird (AKA Fruit Fly) is a movable trap that kills the thief on contact; it chases the player around the dungeon, slightly slower than the thief. It cannot move through terrain, and always attempts to move directly towards the player, meaning it will sometimes press along walls (and sometimes spins around and might change its course when coming in contact with other traps: an advantage is that it stops for half a second when colliding head on with another trap). Unless it is trapped in a corner, it will always continue to move towards the player.

Seeker Bird 1-6 Seeker Bird 7-14 Seeker Bird 15-35 Seeker Bird 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Homing Cannon

The Homing Cannon is a stationary projectile shooter trap that fire bullets in the thief's direction. The Homing Cannon's projectiles look and function identically to the Cannon's projectiles. They are stationary following the thief by changing their angle of fire.

Homing Cannon 1-6 Homing Cannon 7-14 Homing Cannon 15-35 Homing Cannon 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Spinner

The Spinner, (AKA Blue Guard) is a Movable Trap that kills the thief on contact. The Spinner moves in a clockwise circle, and can move through terrain. The larger the radius of the circle, the faster the Spinner will move. This means that, regardless of the radius of the spinner, it will always complete a cycle in the same amount of time.

Spinner 1-6 Spinner 7-14 Spinner 15-35 Spinner 36-46
Level 1-6
Level 7-14
Level 15-35
Level 36-46

Ricochet

The Ricochet is a movable trap that kills the thief upon contact. It bounces off walls diagonally 4 times before changing direction.

The Ricochet differs from the other traps in that upgrade costs are significantly more expensive.

Ricochet 1-6 Ricochet 7-14 Ricochet 15-30
Level 1-6
Level 7-14
Level 15-30

Gravity Switch

The Gravity Switch was introduced in Update 2.4 of the game. It is not a trap as it does no damage and cannot be upgraded. It is similar to Platforms. When a player comes in contact with it gravity is reversed. It can only be activated once.

Lil' Scorcher

The Lil' Scorcher (AKA Dragon) is introduced in Version 2.9. It is seemingly a dragon in a hole on the wall that breathes fire. Only the fire will burn the player; the actual trap is harmless.

Upgrades

Each trap can upgrade to level 45 and has a graphic change at levels 7, 15 and 36. (Note that these costs do not apply to the Ricochet and Lil' Scorcher trap, which are more expensive to upgrade)

Level Damage Upgrade Cost Upgrade Time
1 5 N/A N/A
2 6 3000 4 minutes
3 7 6000 30 minutes
4 8 9000 1 hours
5 9 12000 2 hours
6 10 15000 4 hours
7 11 20000 6 hours
8 12 30000 8 hours
9 13 40000 12 hours
10 14 50000 14 hours
11 15 60000 16 hours
12 16 70000 18 hours
13 17 80000 20 hours
14 18 90000 22 hours
15 19 100000 24 hours
16 20 110000 24 hours
17 21 120000 24 hours
18 22 130000 24 hours
19 23 140000 24 hours
20 24 160000 24 hours
21 25 180000 24 hours
22 26 200000 24 hours
23 27 220000 24 hours
24 28 240000 24 hours
25 29 260000 24 hours
26 30 280000 24 hours
27 31 300000 24 hours
28 32 320000 24 hours
29 33 340000 24 hours
30 34 360000 24 hours

This table shows upgrade info for the Lil' Scorcher and Ricochet.

Level Damage Upgrade Cost Upgrade Time
1 5 N/A N/A
2 6 15000 30 minutes
3 7 20000 1 hour
4 8 30000 2 hours
5 9 40000 4 hours
6 10 50000 6 hours
7 11 60000 8 hours
8 12 70000 12 hours
9 13 80000 14 hours
10 14 90000 16 hours
11 15 100000 18 hours
12 16 110000 20 hours
13 17 120000 22 hours
14 18 130000 24 hours
15 19 140000 24 hours
16 20 160000 24 hours
17 21 180000 24 hours
18 22 200000 24 hours
19 23 220000 24 hours
20 24 240000 24 hours
21 25 260000 24 hours
22 26 280000 24 hours
23 27 300000 24 hours
24 28 320000 24 hours
25 29 340000 24 hours
26 30 360000 24 hours
27 31 380000 24 hours
28 32 390000 24 hours
29 33 400000 24 hours
30 34 400000 24 hours

Trivia

  • All living traps and the Homing Cannon are shown to be one-eyed.
  • Sometimes Gravity Switch Trap will confuse players.