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To make other players' health dwindle more quickly, it's encouraged to increase the levels of your traps. After 7 deaths, the trap which has dealt the most damage will be deactivated, often making it easier for the attacker. Unless you upgrade your traps, you may face attackers who still have plenty of health left after a trap has been deactivated by number of deaths. |
To make other players' health dwindle more quickly, it's encouraged to increase the levels of your traps. After 7 deaths, the trap which has dealt the most damage will be deactivated, often making it easier for the attacker. Unless you upgrade your traps, you may face attackers who still have plenty of health left after a trap has been deactivated by number of deaths. |
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− | == |
+ | == Blade == |
− | The [[Blade| |
+ | The [[Blade|Blade]] (AKA Saw) is a Stationary Trap that will kill the thief on contact. Keep in mind that its spinning teeth '''are not part of the hitbox'''. |
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Revision as of 23:33, 21 May 2018
Info
Traps are upgradable items that can be placed in the player's dungeon in order to make their base harder to loot. All traps start with a base damage of 5. Traps can be upgraded up to level 46, carrying unique appearances through levels 1-6, 7-14, 15-35, and 36-46. From levels 1-29, each time you upgrade a trap it increases the amount of damage it deals by 1. Levels 30-46 will increase this number to 2. For example, the damage of a level 30 trap is 34, and the damage of a level 46 trap is 66.
Life
Traps decrease the health in players attempting to steal from other players' dugeons. To achieve three stars, a player must reach the dungeon's totem with at least 80% of their health left. For two stars it's anywhere between 20%–79% of their health. Anywhere below 20% and a player will only get one star. For each star lost, the probability of successfully stealing a Gem will decrease from 50% with three stars, to 5% with 1 star, not counting Throne bonuses or Gem Defense Chance. The Gold a player steals will also be decreased for each star lost. Ranging from the 100% of Gold you steal with three stars, to 25% of that Gold with two stars, down to 5% of that Gold with one star, not counting the use of a Double Gold Potion.
This means that it is important to create a dungeon that will cause at least more than 30% of a players' health to be lost before they reach your totem. The more effectively this is done, the less likely your gem will be stolen.
To make other players' health dwindle more quickly, it's encouraged to increase the levels of your traps. After 7 deaths, the trap which has dealt the most damage will be deactivated, often making it easier for the attacker. Unless you upgrade your traps, you may face attackers who still have plenty of health left after a trap has been deactivated by number of deaths.
Blade
The Blade (AKA Saw) is a Stationary Trap that will kill the thief on contact. Keep in mind that its spinning teeth are not part of the hitbox.
Red Guardian
The Red Guardian is a Mobile Trap that will kill the thief on contact. It moves back and forth along a player-determined horizontal or vertical path, which must be at least 4 blocks long. It will slow down towards the end of its path, before changing direction. It can also move through terrain. Keep in mind that its back spikes and hands are not part of the hitbox.
Cannon
The Cannon is a stationary Projectile Shooter Trap that fires bullets in a single direction, which will kill the thief on contact. The Cannon itself does not cause any harm; only its projectiles are lethal. The Cannon will still function normally if it is inside a wall, so long as it is only 1 block deep and facing air.
Seeker Bird
The Seeker Bird (AKA Fly) is a Mobile Trap that will kill the thief on contact. It chases the thief around the dungeon, at a slightly slower pace than them. It cannot move through terrain, and always attempts to move directly towards the player, meaning it will sometimes press along walls (and sometimes spins around and might change its course when coming in contact with other traps: an advantage is that it stops for half a second when colliding head on with another trap). Unless it is trapped in a corner, it will always continue to move towards the player. Keep in mind that its wings, stinger, and headwear are not part of the hitbox.
Homing Cannon
The Homing Cannon is a stationary Projectile Shooter Trap that fire bullets in the thief's direction. The Homing Cannon's projectiles look and function identically to the Cannon's projectiles. Again, the Cannon itself does not cause any harm, only its projectiles do.
Spinner
The Spinner, (AKA Blue Guardian) is a Mobile Trap that will kill the thief on contact. The Spinner moves clockwise in a player-determined circle. The larger the radius of the circle, the faster the Spinner will move. This means that, regardless of the radius of the spinner, it will always complete a full cycle in the same amount of time. It can also move through terrain. Keep in mind that its back spikes are not part of the hitbox.
Ricochet
The Ricochet is a Mobile Trap that will kill the thief upon contact. It moves diagonally, and will bounce off in a 90 degree angle from any terrain four times before reversing its direction. The Ricochet's upgrade costs are significantly more expensive than that of other traps. Also, it had a glitch which when it was disabled, it would fly in a random degree angle. This has been fixed.
Gravity Switch
The Gravity Switch was introduced in Update 2.4. It is technically not a trap, as it deals no damage and cannot be upgraded, like Platforms. When a player comes in contact with it, gravity is reversed. After being activated, it can not be reactivated again for the duration of the current attempt.
Lil' Scorcher
The Lil' Scorcher (AKA Dragon) is a Stationary Trap and it was introduced in Update 2.9. It is seemingly a dragon, poking its head through a hole. The Dragon itself does not cause any harm; only its fire is lethal. The Lil' Scorcher's upgrade costs are significantly more expensive than that of other traps.
Roaster
The Roaster is a stationary trap introduced in update 2.24. It is a unknown monster trapped in a cage. When you are touching edges of the dungeon, a orange circle grows around you unless you get off the edges. If the circle is full, it causes harm, and like all the other traps, sends you back to the door.
Upgrades
Each trap can upgrade to level 45 and has a graphic change at levels 7, 15 and 36. (Note that these costs do not apply to the Ricochet and Lil' Scorcher trap, which are more expensive to upgrade)
Level | Damage | Upgrade Cost | Upgrade Time |
---|---|---|---|
1 | 5 | N/A | N/A |
2 | 6 | 3000 | 4 minutes |
3 | 7 | 6000 | 30 minutes |
4 | 8 | 9000 | 1 hours |
5 | 9 | 12000 | 2 hours |
6 | 10 | 15000 | 4 hours |
7 | 11 | 20000 | 6 hours |
8 | 12 | 30000 | 8 hours |
9 | 13 | 40000 | 12 hours |
10 | 14 | 50000 | 14 hours |
11 | 15 | 60000 | 16 hours |
12 | 16 | 70000 | 18 hours |
13 | 17 | 80000 | 20 hours |
14 | 18 | 90000 | 22 hours |
15 | 19 | 100000 | 24 hours |
16 | 20 | 110000 | 24 hours |
17 | 21 | 120000 | 24 hours |
18 | 22 | 130000 | 24 hours |
19 | 23 | 140000 | 24 hours |
20 | 24 | 160000 | 24 hours |
21 | 25 | 180000 | 24 hours |
22 | 26 | 200000 | 24 hours |
23 | 27 | 220000 | 24 hours |
24 | 28 | 240000 | 24 hours |
25 | 29 | 260000 | 24 hours |
26 | 30 | 280000 | 24 hours |
27 | 31 | 300000 | 24 hours |
28 | 32 | 320000 | 24 hours |
29 | 33 | 340000 | 24 hours |
30 | 34 | 360000 | 24 hours |
Level | Damage | Upgrade Cost (Tears) | Upgrade Time |
31 | 36 | 100 | 24 hours |
32 | 38 | 110 | 24 hours |
33 | 40 | 120 | 24 hours |
34 | 42 | 130 | 24 hours |
35 | 44 | 140 | 24 hours |
36 | 46 | 150 | 24 hours |
37 | 48 | 160 | 24 hours |
38 | 50 | 170 | 24 hours |
39 | 52 | 180 | 24 hours |
40 | 54 | 190 | 24 hours |
41 | 56 | 200 | 24 hours |
42 | 58 | 210 | 24 hours |
43 | 60 | 220 | 24 hours |
44 | 62 | 230 | 24 hours |
45 | 64 | 240 | 24 hours |
46 | 66 | 250 | 24 hours |
This table shows upgrade info for the Lil' Scorcher and Ricochet.
Level | Damage | Upgrade Cost | Upgrade Time |
---|---|---|---|
1 | 5 | N/A | N/A |
2 | 6 | 15000 | 30 minutes |
3 | 7 | 20000 | 1 hour |
4 | 8 | 30000 | 2 hours |
5 | 9 | 40000 | 4 hours |
6 | 10 | 50000 | 6 hours |
7 | 11 | 60000 | 8 hours |
8 | 12 | 70000 | 12 hours |
9 | 13 | 80000 | 14 hours |
10 | 14 | 90000 | 16 hours |
11 | 15 | 100000 | 18 hours |
12 | 16 | 110000 | 20 hours |
13 | 17 | 120000 | 22 hours |
14 | 18 | 130000 | 24 hours |
15 | 19 | 140000 | 24 hours |
16 | 20 | 160000 | 24 hours |
17 | 21 | 180000 | 24 hours |
18 | 22 | 200000 | 24 hours |
19 | 23 | 220000 | 24 hours |
20 | 24 | 240000 | 24 hours |
21 | 25 | 260000 | 24 hours |
22 | 26 | 280000 | 24 hours |
23 | 27 | 300000 | 24 hours |
24 | 28 | 320000 | 24 hours |
25 | 29 | 340000 | 24 hours |
26 | 30 | 360000 | 24 hours |
27 | 31 | 380000 | 24 hours |
28 | 32 | 390000 | 24 hours |
29 | 33 | 400000 | 24 hours |
30 | 34 | 400000 | 24 hours |
Level | Damage | Upgrade Cost (Tears) | Upgrade Time |
31 | 36 | 100 | 24 hours |
32 | 38 | 110 | 24 hours |
33 | 40 | 120 | 24 hours |
34 | 42 | 130 | 24 hours |
35 | 44 | 140 | 24 hours |
36 | 46 | 150 | 24 hours |
37 | 48 | 160 | 24 hours |
38 | 50 | 170 | 24 hours |
39 | 52 | 180 | 24 hours |
40 | 54 | 190 | 24 hours |
41 | 56 | 200 | 24 hours |
42 | 58 | 210 | 24 hours |
43 | 60 | 220 | 24 hours |
44 | 62 | 230 | 24 hours |
45 | 64 | 240 | 24 hours |
46 | 66 | 250 | 24 hours |
Trivia
- All living traps and the Homing Cannon are shown to be one-eyed.
- The Gravity Switch Trap causes no damage but it's very effective as a confusion for attackers.